

- #Subnautica below zero map with compass install
- #Subnautica below zero map with compass mod
- #Subnautica below zero map with compass full
This library is basically allows you to easily communicate with the game so
#Subnautica below zero map with compass mod
Put those files in a folder in your Subnautica directory named “QMods\” where is the name of the mod you downloaded SMLHelper Zero What is SMLHelper Zero? Open the Windows “Add or Remove Programs” dialogĭownload the mod, it should contain a file called “mod.json” and some.

#Subnautica below zero map with compass install
Make sure your Subnautica install directory is correct So, for those that don't want to use internet cheats and screwtube walkthroughs, this area design can be frustrating.A standalone installer for the QMods system, the easiest to use mod loading framework for Below Zero. You also seemed to miss the point about landmarks being hard to see in the constant whiteout. As for the map you find in the game, I've seen more informative diagrams done in a pre-school fingerpainting class. loll As I stated in the post, I did find the antidote, the frozen guy and the alien stuff. It has also got all the landmarks you need. The antidote isnt in the open and requires a pengling which is very easy to find with the map you get and a PDA message froom somewhere. There's some pretty things in BZ but also some pretty bad things (writing/dialogue) that I won't miss.
#Subnautica below zero map with compass full
lollĪfter participating in EA and giving BZ a full post-release play, I'll probably go back to Sn1 if I need to scratch that Subnautica itch again. The area is as annoying as I remembered.Īfter participating in EA and giving BZ a full post-release play, I'll probably go back to Sn1 if I need to scratch that Subnautica itch again. Just be sure to take several beacons in there with you. Wanted to give it a fair post release play through. I did the area a couple of times in EA and still spent 4 hours walking in circles last night until I found the antidote, the frozen guy and the alien stuff.

You should have a compass by the time you try this area though. Originally posted by Sprocket66:The area design is lacking. It would also reduce a lot of the frustration of finding your way around the area.Īfter participating in EA and giving BZ a full post-release play, I'll probably go back to Sn1 if I need to scratch that Subnautica itch again. On the rare minute here and there that you can actually see beyond 4 meters you'll see that they did some impressive artwork. They went to some effort to make the area very pretty but you almost never get to actually see it. The area would be improved if the constant snowstorm was turned off.

